Returns the matrix (position / rotation transform) of a given bone entity.
This can return the server's matrix during server lag.
This can return garbage serverside or a 0,0,0 fourth column (represents position) for v49 models.
1 number boneID
The bone to retrieve matrix of.
- Bones clientside and serverside will differ
- Some entities don't update animation every frame such as prop_physics and won't have accurate bone matrix.