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We advise against using this. It may be changed or removed in a future update. This appears to be a direct binding to internal functionality that is overridden by the engine every frame so calling these functions may not have any or expected effect.

When used in a GM:SetupMove hook, this function behaves unexpectedly by preventing the player from sprinting similar to Player:StopSprinting.


Disables Sprinting, not Walking.

hook.Add( "SetupMove", "TestFunc", function( ply, mv, cmd ) ply:StopWalking() end )