CRecipientFilter:RemovePlayer( Player Player )
Removes the player from the recipient filter.
1 Player Player
The player that should be in the recipient filter if you call this function.
Adds all players to the recipient filter, then removes the first player and sends a message to the rest.
util.AddNetworkString("message") function SendMessage() local filter = RecipientFilter() filter:AddAllPlayers() filter:RemovePlayer(Entity(1)) net.Start("message") net.Send(filter) end
Output: Sends a net message to every player except the first.