Entity:NetworkVar
Description
Creates a network variable on the entity and adds Set/Get functions for it. This function should only be called in ENTITY:SetupDataTables.
See Entity:NetworkVarNotify for a function to hook NetworkVar changes.
So if you use the PVS(default), then the NetworkVars can be different for each client.
Combining this function with util.TableToJSON can also provide a way to network tables as serialized strings.
Default Arguments
String(up to 511 characters)BoolFloatInt(32-bit signed integer)VectorAngleEntity
0, a bool in slot 0 and a float in slot 0 etc. You can't have two ints in slot 0, instead you would do a int in slot 0 and another int in slot 1.
The max slots for strings 4 - so you should pick a number between 0 and 3.
The max slots for everything else 32 - so you should pick a number between 0 and 31.
This can be omitted entirely (arguments will shift) and it will use the next available slot.
Foo you would add two new functions on your entity - SetFoo() and GetFoo(). So be careful that what you call it won't collide with any existing functions (don't call it Pos for example).KeyName
- Allows the NetworkVar to be set using Entity:SetKeyValue.
- This is required for the entity editing to work.
This is useful if you're making an entity that you want to be loaded in a map. The sky entity uses this.
Edit
- The edit key lets you mark this variable as editable. See Editable Entities for more information.
Argument Overload: Slot argument is omitted
String(up to 511 characters)BoolFloatInt(32-bit signed integer)VectorAngleEntity
Foo you would add two new functions on your entity - SetFoo() and GetFoo(). So be careful that what you call it won't collide with any existing functions (don't call it Pos for example).KeyName
- Allows the NetworkVar to be set using Entity:SetKeyValue.
- This is required for the entity editing to work.
This is useful if you're making an entity that you want to be loaded in a map. The sky entity uses this.
Edit
- The edit key lets you mark this variable as editable. See Editable Entities for more information.
Example
Setting up data tables
Garry's Mod
Rust
Steamworks
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