Entity:IsConstrained
Description
Returns true if the entity has constraints attached to it
This will only update clientside if the server calls it first. This only checks constraints added through the constraint so this will not react to map constraints.
Issue Tracker: 3837
Issue Tracker: 3837
Returns
Example
From entities/prop_effect.lua
function ENT:PhysicsUpdate( physobj )
if ( CLIENT ) then return end
-- Don't do anything if the player isn't holding us
if ( !self:IsPlayerHolding() && !self:IsConstrained() ) then
physobj:SetVelocity( Vector(0,0,0) )
physobj:Sleep()
end
end