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DAdjustableModelPanel |
A panel containing a model which angles are modifiable by using the keyboard and mouse |
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DAlphaBar |
Alpha picker (opaque - translucent) |
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DBinder |
Input which can bind a command to a key. Used for binding in and outputs of STOOLs |
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DBubbleContainer |
A speech bubble panel made up of a rounded box and point coming from the bottom. |
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DButton |
A button |
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DCategoryList |
A categorylist is an element which should contain a child panel. The player can press the blue bar on the categorylist for the childpanel to get hidden. |
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DCheckBox |
A checkbox |
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DCheckBoxLabel |
A checkbox with an accompanying label. |
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DCollapsibleCategory |
Collapsible Category Panel |
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DColorButton |
Colorful buttons. |
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DColorCombo |
DColorCombo |
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DColorCube |
A cube containing gradients which a player can pick a color from |
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DColorMixer |
A RGBA color mixer |
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DColorPalette |
Color picker |
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DColumnSheet |
Similar to the DPropertySheet but vertical. |
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DComboBox |
A field with multiple selectable values |
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DDragBase |
DDragBase |
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DDrawer |
DDrawer |
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DEntityProperties |
DEntityProperties |
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DExpandButton |
DExpandButton |
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DFileBrowser |
A file browser |
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DForm |
An easy form with functions to quickly add form elements |
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DFrame |
A simple window |
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DGrid |
A really simple grid layout panel |
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DHorizontalDivider |
Creates a horizontal divider that can be dragged between objects. |
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DHorizontalScroller |
Creates a horizontal scrolling list of panels. |
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DHTML |
VGUI HTML Panel using Awesomium. Capable of running Lua input from the webpage |
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DHTMLControls |
Controls for DHTML |
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DIconBrowser |
DIconBrowser |
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DIconLayout |
Used to make a list of panels. Replaces DPanelList. |
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DImage |
A simple image |
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DImageButton |
A button which uses an image instead of text |
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DKillIcon |
A kill icon |
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DLabel |
A standard Derma text label |
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DLabelEditable |
DLabelEditable |
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DLabelURL |
A DLabel which is underlined. (Note: does not have a DoClick function) |
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DListLayout |
DListLayout |
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DListView |
Columned list view |
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DListView_Column |
DListView_Column |
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DListView_ColumnPlain |
DListView_ColumnPlain |
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DListView_DraggerBar |
DListView_DraggerBar |
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DListViewHeaderLabel |
DListViewHeaderLabel |
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DListViewLabel |
DListViewLabel |
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DListViewLine |
DListViewLine (alias: DListView_Line) |
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DMenu |
A menu |
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DMenuBar |
DMenuBar |
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DMenuOption |
DMenu option line |
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DMenuOptionCVar |
DMenuOptionCVar |
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DModelPanel |
A panel containing a model (or ragdoll) which rotates around. |
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DNotify |
Text that pulses. |
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DNumberScratch |
Input similar to number slider but with the ability to scale for more precision. |
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DNumberWang |
Input with up and down buttons which can only hold a number. |
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DNumSlider |
Numeric slider with text field for manual entering of value. |
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DPanel |
Derma panel used for parenting of various VGUI elements |
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DPanelOverlay |
DPanelOverlay |
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DProgress |
Derma progressbar |
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DProperty_Boolean |
DProperty_Boolean |
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DProperty_Float |
DProperty_Float |
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DProperty_Generic |
DProperty_Generic |
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DProperty_Combo |
DProperty_Combo |
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DProperty_Int |
DProperty_Int |
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DProperty_VectorColor |
DProperty_VectorColor |
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DProperties |
A property grid |
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DPropertySheet |
A panel consisiting of multiple tabs (which optionally have icons) that hold a variety of elements. |
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DRGBPicker |
A RGB color picker |
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DScrollPanel |
DScrollPanel (Dock layout panels to this for a scrollbar) |
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DScrollBarGrip |
The "grip" part of a scrollbar. |
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DShape |
A shape. |
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DSizeToContents |
DSizeToContents |
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DSlider |
A multidirectional slider (capable of sliding across X and Y axis) |
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DSprite |
A sprite |
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DTab |
A tab for internal use on the DPropertySheet. |
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DTextEntry |
An advanced TextEntry |
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DTileLayout |
DTileLayout, probably used in the spawn |
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DTooltip |
A tooltip. Not to be used on itself, use Panel:SetTooltip instead. |
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DTree |
Tree view. |
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DTree_Node |
Node of a DTree (internal) |
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DTree_Node_Button |
The expand button on a DTree_Node (internal) |
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DVerticalDivider |
Creates a vertical divider that can be dragged between objects. |
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DVScrollBar |
Vertical scrollbar |
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ImageCheckBox |
Checkbox which uses material to indicate if it's on |
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Material |
Used for drawing a certain material, no user input |
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MatSelect |
Material selection element |
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SpawnIcon |
Creates a spawnicon including the right-click menu (size, redraw etc.) |