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ProjectedTexture:SetShadowDepthBias( number bias )

Just Added

This was just added in the latest version (2021.03.31). It might only be available on the Dev Branch right now.


Sets the shadow depth bias of the projected texture.

The initial value is 0.0001. Normal projected textures obey the value of the mat_depthbias_shadowmap ConVar.

You must call ProjectedTexture:Update after using this function for it to take effect.


1 number bias
The shadow depth bias to set.

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