Garry's Mod Wiki

g_refract

Description

Shader used for the now-absent Morph post-processing effect. This effect can be restored with an addon available on the Workshop.

Parameters

refractamount [number]

Refract amount

bluramount [number]

fbtexture [ITexture]

Texture/Render target to apply the morph to

normalmap [ITexture]

Texture that holds the morph directions - red channel for X, green channel for Y.

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