Garry's Mod Wiki

CollisionData

Description

Passed as argument of ENTITY:PhysicsCollide, EFFECT:PhysicsCollide and used with Entity:AddCallback.

Sometimes, the value of Speed can be different from getting the length calculated from OurOldVelocity, even though they should be the same, or close to same. It's recommended to do OurOldVelocity:Length() instead.
function ENT:PhysicsCollide( colData, collider ) -- you may get two completely different values, and the second one should be more accurate. print(colData.Speed) print(colData.OurOldVelocity:Length()) end

Members

Vector HitPos
The collision position.
Entity HitEntity
The other collision entity.
Vector OurOldVelocity
The entity's velocity before the collision.
PhysObj HitObject
Other entity's physics object.
number DeltaTime
Time since the last collision with the HitEntity.
Vector TheirOldVelocity
Speed of the other entity before the collision.
number Speed
The speed of the entity before the collision.
Vector HitNormal
Normal of the surface that hit the other entity.
PhysObj PhysObject
Entity's physics object.
number OurSurfaceProps
Surface Property ID of this entity.
number TheirSurfaceProps
Surface Property ID of the entity we collided with.
Vector HitSpeed
The speed at which the impact happened.
Vector OurNewVelocity
Our new velocity after the impact.
Vector TheirNewVelocity
The new velocity after the impact of the entity we collided with.
Vector OurOldAngularVelocity
Old angular velocity of this entity.
Vector TheirOldAngularVelocity
Old angular velocity of the entity we collided with.