CollisionData
Description
Passed as argument of ENTITY:PhysicsCollide, EFFECT:PhysicsCollide and used with Entity:AddCallback.
Sometimes, the value of
Speed can be different from getting the length calculated from OurOldVelocity, even though they should be the same, or close to same. It's recommended to do OurOldVelocity:Length() instead.
Garry's Mod
Rust
Steamworks
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