CollisionData
Description
Passed as argument of ENTITY:PhysicsCollide, EFFECT:PhysicsCollide and used with Entity:AddCallback.
Speed
can be different from getting the length calculated from OurOldVelocity
, even though they should be the same, or close to same. It's recommended to do OurOldVelocity:Length()
instead.
Parameters
HitPos [Vector]
The collision position
HitEntity [Entity]
The other collision entity
OurOldVelocity [Vector]
The entity's velocity before the collision
HitObject [PhysObj]
Other entity's physics object
DeltaTime [number]
Time since the last collision with the HitEntity
TheirOldVelocity [Vector]
Speed of the other entity before the collision
Speed [number]
The speed of the entity before the collision
HitNormal [Vector]
Normal of the surface that hit the other entity
PhysObject [PhysObj]
Entity's physics object
OurSurfaceProps [number]
Surface Property ID of this
entity
TheirSurfaceProps [number]
Surface Property ID of the entity we collided with
HitSpeed [number]
The scalar speed at which the impact happened
OurNewVelocity [Vector]
Our new velocity after the impact
TheirNewVelocity [Vector]
The new velocity after the impact of the entity we collided with
OurOldAngularVelocity [Vector]
Old angular velocity of this entity
TheirOldAngularVelocity [Vector]
Old angular velocity of the entity we collided with