Garry's Mod Wiki

Player:UniqueIDTable

  table Player:UniqueIDTable( any key )

Description

Returns a table that will stay allocated for the specific player serverside between connects until the server shuts down. On client it has no such special behavior.

This table is not synchronized (networked) between client and server.

Arguments

1 any key
Unique table key.

Returns

1 table
The table that contains any info you have put in it.

Example

Example usage

local table = Entity( 1 ):UniqueIDTable( "mytable" ) table.MyValue = "test" // Somewhere else local table = Entity( 1 ):UniqueIDTable( "mytable" ) print( table.MyValue ) local table = Entity( 1 ):UniqueIDTable( "mytable_other" ) print( table.MyValue )
Output:
"test" nil