Player:UniqueIDTable
Description
We advise against using this. It may be changed or removed in a future update.
This is based on Player:UniqueID which is deprecated and vulnerable to collisions.
Returns a table that will stay allocated for the specific player serveside between connects until the server shuts down. On client it has no such special behavior.
This table is not synchronized (networked) between client and server.
Arguments
Returns
Example
Example usage
Output: "test"
nil