Garry's Mod Wiki

Player:UniqueIDTable

table Player:UniqueIDTable( any key )

Description

Returns a table that will stay allocated for the specific player between connects until the server shuts down. Note, that this table is not synchronized between client and server.

Arguments

1 any key
Unique table key.

Returns

1 table
The table that contains any info you have put in it.

Example

Example usage

local table = Entity( 1 ):UniqueIDTable( "mytable" ) table.MyValue = "test" // Somewhere else local table = Entity( 1 ):UniqueIDTable( "mytable" ) print( table.MyValue ) local table = Entity( 1 ):UniqueIDTable( "mytable_other" ) print( table.MyValue )
Output: "test"

nil

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