Player:TraceHullAttack
Entity Player:TraceHullAttack( Vector startPos, Vector endPos, Vector mins, Vector maxs, number damage, number damageFlags, number damageForce, boolean damageAllNPCs )
Description
Performs a trace hull and applies damage to the entities hit, returns the first entity hit.
Hitting the victim entity with this function in ENTITY:OnTakeDamage can cause infinite loops.