Entity:GetAnimInfo
Description
Returns a table containing the number of frames, flags, name, and FPS of an entity's animation ID.
Animation ID is not the same as sequence ID. See Entity:GetAnimCount
Arguments
Returns
Example
A function that finds an entity sequence's corresponding animation and returns the animation info.
function GetAnimInfoSequence( ent, seq )
if( !IsValid( ent ) ) then return nil end
local seqname = ent:GetSequenceName( seq )
if( seqname == "Unknown" ) then return nil end
local info = nil
local done = ent:GetAnimInfo(0).label -- this is how we know when to stop
local i = 1
-- We don't want to increment too high or we will run into errors or possibly crashes
while(i < 1600) do -- arbitrary failsafe
info = ent:GetAnimInfo(i)
if(string.find(info.label, "@"..seqname) or string.find(info.label, "a_"..seqname)) then
return info
end
-- the first animation info is repeated when there are no animations left in the model
if(info.label == done) then break end
i = i + 1
end
return nil
end