Garry's Mod Wiki


Entity:Ignite( number length, number radius = 0 )


Sets the entity on fire.

See also Entity:Extinguish.


1 number length
How long to keep the entity ignited. Not supplying this argument will not ignite the entity at all.
2 number radius = 0
The radius of the ignition, will ignite everything around the entity that is in this radius.


Ignite all props on the map for 30 seconds.

for i, ent in ipairs( ents.FindByClass("prop_physics") ) do ent:Ignite(30) end

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