constraint.Motor
  Entity,  Entity constraint.Motor( Entity ent1,  Entity ent2,  number bone1,  number bone2,  Vector localPos1,  Vector localPos2,  number friction,  number torque,  number forcetime,  number nocollide = 0,  number toggle = false,  Player player = NULL,  number forcelimit = 0,  number key_fwd = nil,  number key_bwd = nil,  number direction = 1,  Vector localAxis = nil )
Description
Creates a motor constraint, a player controllable constraint.Axis.
Arguments
4 number bone2
PhysObj number of second entity to constrain to. (0 for non-ragdolls). Must be different from 
bone1.
9 number forcetime
Automatic shut-off after this time has passed. A value of 0 means to stay on forever or until deactivated.
12 Player player = NULL
The player that will control the motor. Used to to call numpad.OnDown and numpad.OnUp.
Returns
1 Entity 
The created constraint. (phys_torque) Will return 
false if the constraint could not be created.2 Entity 
The created axis constraint. (phys_hinge) Will return 
nil if the constraint could not be created. Garry's Mod
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