Enable or disable shadows cast from the projected texture.
as with all types of projected textures (including the player's flashlight and env_projectedtexture), there can only be 8 projected textures with shadows enabled in total. This limit can be increased with the launch parameter:<br>-numshadowtextures limit<br>where limit is the new limit. Naturally, many projected lights with shadows enabled will drastically decrease framerate.
You must call ProjectedTexture:Update after using this function for it to take effect.
1 boolean newState