ProjectedTexture:SetEnableShadows
ProjectedTexture:SetEnableShadows( boolean newState )
Description
Enable or disable shadows cast from the projected texture.
as with all types of projected textures (including the player's flashlight and env_projectedtexture), there can only be 8 projected textures with shadows enabled in total.
This limit can be increased with the launch parameter: -numshadowtextures limit
where limit is the new limit. Naturally, many projected lights with shadows enabled will drastically decrease framerate.
This limit can be increased with the launch parameter: -numshadowtextures limit
where limit is the new limit. Naturally, many projected lights with shadows enabled will drastically decrease framerate.
You must call ProjectedTexture:Update after using this function for it to take effect.