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ProjectedTexture:SetEnableShadows

ProjectedTexture:SetEnableShadows

  ProjectedTexture:SetEnableShadows( boolean newState )

Description

Enable or disable shadows cast from the projected texture.

as with all types of projected textures (including the player's flashlight and env_projectedtexture), there can only be 8 projected textures with shadows enabled in total.
This limit can be increased with the launch parameter: -numshadowtextures limit
where limit is the new limit. Naturally, many projected lights with shadows enabled will drastically decrease framerate.

You must call ProjectedTexture:Update after using this function for it to take effect.

Arguments

1 boolean newState

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