Table structure that describes a Source Engine ammo type.
The maximum water splash size.
The minimum water splash size.
The damage dealt to NPCs.
Related function is game.GetAmmoNPCDamage.
The damage dealt to players.
Related function is game.GetAmmoPlayerDamage.
Maximum amount of ammo of this type the player should be able to carry in reserve.
-2 makes this ammo type infinite.
Related function is game.GetAmmoMax.