ENTITY:DoImpactEffect
Description
Called so the entity can override the bullet impact effects it makes. This is called when the entity itself fires bullets via Entity:FireBullets, not when it gets hit.
This hook only works for the "anim" type entities.
Despite the hook being shared, this hook will be triggered only on the realm which fires the bullet.
Arguments
Returns
Example
Makes the ENT have the AR2 bullet impact effect.