Bullet
Description
Tables used for bullets see Entity:FireBullets and GM:EntityFireBullets.
Members
Entity Attacker
The entity that should be reported as attacker eg. a player
By default this would be set to the entity Entity:FireBullets is called on.
Default: self
function Callback
Function to be called after the bullet was fired but before the damage is applied (the callback is called even if no damage is applied).
Function argument(s):
1 Entity attacker - No description given.
3 CTakeDamageInfo dmgInfo - No description given.
Function return value(s):
Default: nil
number Damage
The damage dealt by the bullet.
If set to 0
, it means the damage should be calculated from the ammo type's ConVars if the ammo type has AMMO_INTERPRET_PLRDAMAGE_AS_DAMAGE_TO_PLAYER
flag set.
See AmmoData structure.
Default: 1