GM:PlayerSelectSpawn
Description
Called to determine a spawn point for a player to spawn at.
The spawn point entity will also impact the player's eye angle. For example, if the entity is upside down, the player's view will be as well.
Arguments
2 boolean transition
If true, the player just spawned from a map transition (
trigger_changelevel
). You probably want to not return an entity for that case to not override player's position.