Entity:TakeDamageInfo
Description
Applies the damage specified by the damage info to the entity.
Calling this function on the victim entity in ENTITY:OnTakeDamage can cause infinite loops.
This function does not seem to do any damage if you apply it to a player who is driving a prop_vehicle_jeep or prop_vehicle_jeep_old vehicle. You need to call it on the vehicle instead.
This function does not apply damage to func_breakable_surf entities correctly. To do this, you will need to use Entity:DispatchTraceAttack instead.
Arguments
Example
Dissolve the target into oblivion.
Example
If you just want to dissolve your SENT, you may need to use env_entity_dissolver for this, like below;
Example
Damage the vehicle if you need to kill the player inside.