Entity:TakeDamageInfo
Description
Applies the damage specified by the damage info to the entity.
Calling this function on the victim entity in ENTITY:OnTakeDamage can cause infinite loops.
This function does not seem to do any damage if you apply it to a player who is driving a prop_vehicle_jeep or prop_vehicle_jeep_old vehicle. You need to call it on the vehicle instead.
Arguments
Example
Dissolve the target into oblivion.
Example
If you just want to dissolve your SENT, you may need to use env_entity_dissolver for this, like below;
Example
Damage the vehicle if you need to kill the player inside.