Garry's Mod Wiki

ValveBiped Bones

All the playermodels in Garry's Mod and other Source games have a specific skeleton organization.

The Valve standard skeleton is named ValveBiped and all the bones have specific names and properties to be recognized as a Valve Biped model.

Everything starts with a ValveBiped.Bip01_Pelvis, it will be the root bone of all the model's skeleton. Every other bone in the hierarchy should be parented directly or indirectly to this bone.

ValveBiped.Bip01_Pelvis ├──ValveBiped.Bip01_Spine │ └──ValveBiped.Bip01_Spine1 │ └──ValveBiped.Bip01_Spine2 │ └──ValveBiped.Bip01_Spine3 //(optional) │ └──ValveBiped.Bip01_Spine4 //(optional too, the clavicles can be attached to spine2) │ ├──ValveBiped.Bip01_L_Clavicle │ │ └──ValveBiped.Bip01_L_UpperArm │ │ └──ValveBiped.Bip01_L_Forearm │ │ └──ValveBiped.Bip01_L_Hand │ ├──ValveBiped.Bip01_R_Clavicle │ │ └──ValveBiped.Bip01_R_UpperArm │ │ └──ValveBiped.Bip01_R_Forearm │ │ └──ValveBiped.Bip01_R_Hand │ └──ValveBiped.Bip01_Neck1 │ └──ValveBiped.Bip01_Head ├──ValveBiped.Bip01_L_Thigh │ └──ValveBiped.Bip01_L_Calf │ └──ValveBiped.Bip01_L_Foot │ └──ValveBiped.Bip01_L_Toe0 │ └──ValveBiped.Bip01_R_Thigh └──ValveBiped.Bip01_R_Calf └──ValveBiped.Bip01_R_Foot └──ValveBiped.Bip01_R_Toe0

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