Moves the entity to the specified position.
If the new position doesn't take effect right away, you can use Entity:SetupBones to force it to do so. This issue is especially common when trying to render the same entity twice or more in a single frame at different positions.
Entities with Entity:GetSolid of SOLID_BBOX will have their angles reset!
Some entities, such as ragdolls, will appear unaffected by this function in the next frame. Consider PhysObj:SetPos if necessary.
1 Vector position
The position to move the entity to.