Entity:SetPos
Description
Moves the entity to the specified position.
Some entities, such as ragdolls, will continually reset their position. Consider using PhysObj:SetPos on every physics object to move ragdolls.
If the new position doesn't take effect right away, you can use Entity:SetupBones to force it to do so. This issue is especially common when trying to render the same entity twice or more in a single frame at different positions.
Entities with Entity:GetSolid of
SOLID_BBOX
will have their angles reset!This will fail inside of predicted functions called during player movement processing. This includes WEAPON:PrimaryAttack and WEAPON:Think.
Issue Tracker: 2447
Issue Tracker: 2447