Entity:SetPos
Description
Moves the entity to the specified position.
If the new position doesn't take effect right away, you can use Entity:SetupBones to force it to do so. This issue is especially common when trying to render the same entity twice or more in a single frame at different positions.
Entities with Entity:GetSolid of SOLID_BBOX will have their angles reset!
This will fail inside of predicted functions called during player movement processing. This includes WEAPON:PrimaryAttack and WEAPON:Think.
Issue Tracker: 2447
Issue Tracker: 2447
Some entities, such as ragdolls, will appear unaffected by this function in the next frame. Consider PhysObj:SetPos if necessary.