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Called every time a bullet is fired from an entity.

This hook is called directly from Entity:FireBullets. Due to this, you cannot call Entity:FireBullets inside this hook or an infinite loop will occur crashing the game.


1 Entity ent
The entity that fired the bullet
2 table data
The bullet data. See Structures/Bullet


1 boolean
Return true to apply all changes done to the bullet table.

Return false to suppress the bullet.

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