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GM:EntityFireBullets

GM:EntityFireBullets

  boolean GM:EntityFireBullets( Entity entity, table data )

Description

Called every time a bullet is fired from an entity.

This hook is called directly from Entity:FireBullets. Due to this, you cannot call Entity:FireBullets inside this hook or an infinite loop will occur crashing the game.

Arguments

1 Entity entity
The entity that fired the bullet
2 table data
The bullet data. See Structures/Bullet.

Returns

1 boolean
  • Return true to apply all changes done to the bullet table.
  • Return false to suppress the bullet.

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