Entity:Activate
Entity:Activate()
Description
Activates the entity. This needs to be used on some entities (like constraints) after being spawned.
For some entity types when this function is used after Entity:SetModelScale, the physics object will be recreated with the new scale. Source-sdk-2013.
Calling this method after Entity:SetModelScale will recreate a new scaled SOLID_VPHYSICS
PhysObj on scripted entities. This can be a problem if you made a properly scaled PhysObj of another kind (using Entity:PhysicsInitSphere for instance) or if you edited the PhysObj's properties. This is especially the behavior of the Sandbox spawn menu.