render.SetViewPort
Example
Renders a screen with a dimension of 32 X 32 and resets the render system to normal.
Changes the view port position and size. The values will be clamped to the game's screen resolution.
If you are looking to render something to a texture (render target), you should use render.PushRenderTarget.
Renders a screen with a dimension of 32 X 32 and resets the render system to normal.