Garry's Mod Wiki


  string game.GetIPAddress()


Returns the public IP address and port of the current server. This will return the IP/port that you are connecting through when ran clientside.

Returns "loopback" in singleplayer.
Returns "" on the server when called too early, including in GM:Initialize and GM:InitPostEntity. This bug seems to only happen the first time a server is launched, and will return the correct value after switching maps.

Issue Tracker: 3001


1 string
The IP address and port in the format "x.x.x.x:x"