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Returns the public IP address and port of the current server. This will return the IP/port that you are connecting through when ran clientside.

Returns "" in singleplayer.
Returns "" on the server when called too early, including in GM:Initialize and GM:InitPostEntity. This bug seems to only happen the first time a server is launched, and will return the correct value after switching maps.


1 string
The IP address and port in the format "x.x.x.x:x"

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