Garry's Mod Wiki


string game.GetIPAddress()


Returns the public IP address and port of the current server. This will return the IP/port that you are connecting through when ran clientside.

Returns "" in singleplayer.
Returns "" on the server when called too early, including in GM:Initialize and GM:InitPostEntity. This bug seems to only happen the first time a server is launched, and will return the correct value after switching maps.

Issue Tracker: 3001


1 string
The IP address and port in the format "x.x.x.x:x"

Page Links

Special Pages



Render Time: 51ms

DB GetPage 7
Generate Html 3
SaveChanges (1) 32
Render Body 0
Render Sidebar 7