PhysObj:ApplyForceOffset
Description
Applies the specified impulse on the physics object at the specified position.
Arguments
Example
Pull what the player is looking at towards him.
local tr = Entity(1):GetEyeTrace()
if IsValid(tr.Entity) then
local phys = tr.Entity:GetPhysicsObjectNum(tr.PhysicsBone)
local pushvec = tr.Normal * -100000
local pushpos = tr.HitPos
phys:ApplyForceOffset(pushvec, pushpos)
end