Garry's Mod Wiki


  PhysObj:ApplyForceOffset( Vector impulse, Vector position )


Applies the specified impulse on the physics object at the specified position.


1 Vector impulse
The impulse to be applied in kg*source_unit/s. (World frame)
2 Vector position
The position in world coordinates (source units) where the force is applied to the physics object.


Pull what the player is looking at towards him.

local tr = Entity(1):GetEyeTrace() if IsValid(tr.Entity) then local phys = tr.Entity:GetPhysicsObjectNum(tr.PhysicsBone) local pushvec = tr.Normal * -100000 local pushpos = tr.HitPos phys:ApplyForceOffset(pushvec, pushpos) end