Called to determine preferred carry angles for the entity. It works for both, +use pickup and gravity gun pickup.
Due to nature of the gravity gun coding in multiplayer, this hook MAY seem to not work ( but rest assured it does ), due to clientside prediction not knowing the carry angles. The +use pickup doesn't present this issue as it doesn't predict the player carrying the object clientside ( as you may notice by the prop lagging behind in multiplayer )
This hook can not override preferred carry angles of props such as the sawblade and the harpoon.
1 Entity ent
The entity to generate carry angles for
The preferred carry angles for the entity.