FiredBullet
Description
The table structure used for bullets that have already been fired.
See GM:PostEntityFireBullets for more information.
Members
string AmmoType
The type of ammo that was fired.
Should be one of the values from the game.GetAmmoTypes table.
Default: "<Empty String>"
number Damage
The amount of damage dealt by the bullet.
When set to 0
, damage should be determined based on the values set in the AmmoData structure of the bullet's Ammo Type.