FiredBullet
Description
The table structure used for bullets that have already been fired.
See GM:PostEntityFireBullets for more information.
Members
string AmmoType
The type of ammo that was fired.
Should be one of the values from the game.GetAmmoTypes table.
Default: "<Empty String>"
number Damage
The amount of damage dealt by the bullet.
When set to 0, damage should be determined based on the values set in the AmmoData structure of the bullet's Ammo Type.
number Tracer
A whole integer number that controls the frequency of visible bullet tracers.
A tracer will be fired once after this many non-tracer bullets have been fired.
Set to 1 to always fire a tracer.
table with TraceResult structure Trace
The TraceResult structure from the Trace that determined where and what the bullet hit.
Garry's Mod
Rust
Steamworks
Wiki Help