ENTITY:GetRelationship
Description
Called when scripted NPC needs to check how he "feels" against another entity, such as when NPC:Disposition is called.
Arguments
Returns
1 number
How our scripter NPC "feels" towards the entity in question. See D enum. Not returning any value will make NPC:Disposition return the default disposition for this SNPC's given
m_iClass
by the engine.