Similarly to Entity:NetworkVar, creates a network variable on the entity and adds Set/Get functions for it. This method stores it's value as a member value of a vector or an angle. This allows to go beyond the normal variable limit of Entity:NetworkVar for
Float types, at the expense of
This function should only be called in ENTITY:SetupDataTables.
31. See Entity:NetworkVar for more detailed explanation.
Fooyou would add two new functions on your entity -
GetFoo(). So be careful that what you call it won't collide with any existing functions (don't call it "Pos" for example).