Entity:EmitSound( string soundName, number soundLevel = 75, number pitchPercent = 100, number volume = 1, number channel = CHAN_AUTO, CHAN_WEAPON for weapons, number soundFlags = 0, number dsp = 0 )
Plays a sound on an entity. If run clientside, the sound will only be heard locally.
If used on a player or NPC character with the mouth rigged, the character will "lip-sync". This does not work with all sound files.
When using this function with weapons, use the Weapon itself as the entity, not its owner!
1 string soundName
The name of the sound to be played.
The string cannot have whitespace at the start or end. You can remove this with string.Trim.
2 number soundLevel = 75
3 number pitchPercent = 100
The pitch applied to the sound. The acceptable range is from 0 to 255. 100 means the pitch is not changed.
4 number volume = 1
The volume, from 0 to 1.
5 number channel = CHAN_AUTO, CHAN_WEAPON for weapons