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  NPC:AddEntityRelationship( Entity target, number disposition, number priority = 0 )


Makes the NPC like, hate, feel neutral towards, or fear the entity in question. If you want to setup relationship towards a certain entity class, use NPC:AddRelationship.

NPCs do not see NextBots by default. This can be fixed by adding the FL_OBJECT flag to the NextBot.


1 Entity target
The entity for the relationship to be applied to.
2 number disposition
A D enum representing the relationship type.
3 number priority = 0
How strong the relationship is. Higher values mean higher priority over relationships with lower priority.


Spawns a manhack and makes it fear player 1.

local manhack = ents.Create( "npc_manhack" ) manhack:Spawn() manhack:AddEntityRelationship( Entity(1), D_FR, 99 )


Make every NPC entity that touches our NPC an enemy.

function ENT:StartTouch( entity ) if entity:IsNPC() then -- if entity is an NPC then continue entity:AddEntityRelationship( self, D_HT, 99 ) -- entity will hate self entity self:AddEntityRelationship( entity, D_HT, 99 ) -- self entity will hate entity end end