Runs the concommand on the player. This does not work on bots.
If you wish to directly modify the movement input of bots, use GM:StartCommand instead.
Some commands/convars are blocked from being ran/changed using this function, usually to prevent harm/annoyance to clients. For a list of blocked commands, see Blocked ConCommands.
On clientside running a ConCommand on an other player will not throw any warnings or errors but will run the ConCommand on LocalPlayer() instead.
1 string command
command to run
Kills the player using the concommand
Entity( 1 ):ConCommand( "kill" )
Output: The Player1 dies.