FSOLID
Description
Enumerations used by Entity:SetSolidFlags and Entity:GetSolidFlags.
Values
| FSOLID_CUSTOMRAYTEST | 1 | Ignore solid type + always call into the entity for ray tests | 
| FSOLID_CUSTOMBOXTEST | 2 | Ignore solid type + always call into the entity for swept box tests | 
| FSOLID_NOT_SOLID | 4 | The object is currently not solid | 
| FSOLID_TRIGGER | 8 | This is something may be collideable but fires touch functions even when it's not collideable (when the FSOLID_NOT_SOLID flag is set) | 
| FSOLID_NOT_STANDABLE | 16 | The player can't stand on this | 
| FSOLID_VOLUME_CONTENTS | 32 | Contains volumetric contents (like water) | 
| FSOLID_FORCE_WORLD_ALIGNED | 64 | Forces the collision representation to be world-aligned even if it's SOLID_BSP or SOLID_VPHYSICS | 
| FSOLID_USE_TRIGGER_BOUNDS | 128 | Uses a special trigger bounds separate from the normal OBB | 
| FSOLID_ROOT_PARENT_ALIGNED | 256 | Collisions are defined in root parent's local coordinate space | 
| FSOLID_TRIGGER_TOUCH_DEBRIS | 512 | This trigger will touch debris objects | 
| FSOLID_MAX_BITS | 10 | The amount of bits needed to store the all the flags in a variable/sent over network. | 
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