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number ProjectedTexture:GetShadowFilter()

Just Added

This was just added in the latest version (2021.03.31). It might only be available on the Dev Branch right now.


Returns the shadow "filter size" of the projected texture. 0 is fully pixelated, higher values will blur the shadow more.

Set by ProjectedTexture:SetShadowFilter.


1 number
The current shadow filter size.

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