ProjectedTexture:GetShadowFilter
Description
Returns the shadow "filter size" of the projected texture. 0
is fully pixelated, higher values will blur the shadow more.
Set by ProjectedTexture:SetShadowFilter.
Returns the shadow "filter size" of the projected texture. 0
is fully pixelated, higher values will blur the shadow more.
Set by ProjectedTexture:SetShadowFilter.