Returns the color the entity is set to.
The returned color will not have the color metatable.
for key, ply in pairs( player.GetAll( ) ) do -- Loop through all players on the server local col = ply:GetColor( ); -- Gets the players color and assigns it to local variable col print( "Printing " .. ply:Nick() .. "'s color!" ); -- Say we are printing the players name's color PrintTable( col ); -- Pass col into PrintTable to print to contents of col end
Output: Loop through all players, and print their color.