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duplicator.RegisterBoneModifier

  duplicator.RegisterBoneModifier( any key, function boneModifier )

Description

Registers a function to be called on each of an entity's bones when duplicator.ApplyBoneModifiers is called.

This function is available to call on the client, but registered functions aren't used anywhere!

Arguments

1 any key
The type of the key doesn't appear to matter, but it is preferable to use a string.
2 function boneModifier
Function called on each bone that an ent has. Called during duplicator.ApplyBoneModifiers.
Function argument(s):
1 Player ply - The player that is spawning the entity.
2 Entity ent - The entity being spawned in.
3 number boneID - No description given.
4 PhysObj bone - No description given.
5 table data - What you pass to duplicator.StoreBoneModifier.