Garry's Mod Wiki


  duplicator.RegisterBoneModifier( any key, function boneModifier )


Registers a function to be called on each of an entity's bones when duplicator.ApplyBoneModifiers is called.

This function is available to call on the client, but registered functions aren't used anywhere!


1 any key
The type of the key doesn't appear to matter, but it is preferable to use a string.
2 function boneModifier
Function called on each bone that an ent has. Called during duplicator.ApplyBoneModifiers. Function parameters are:

The data table that is passed to boneModifier is set with duplicator.StoreBoneModifier