mesh.Begin
Description
Starts a new dynamic mesh. If an IMesh is passed, it will use that mesh instead.
Arguments
1 IMesh mesh = nil
Mesh to build. This argument can be removed if you wish to build a "dynamic" mesh. See examples below.
Example
Draws a triangle near Vector( 0, 0, 0 ) in the map using a dynamic mesh, a dynamic mesh is good for animated meshes, or otherwise frequently changed rendered meshes.
Example
Draws a triangle near Vector( 0, 0, 0 ) in the map using a static mesh, that is, a mesh that is only created once, which is good for performance.