GM:PostEntityTakeDamage
Description
Called when an entity receives a damage event, after passing damage filters, etc.
See GM:EntityTakeDamage if you wish to prevent damage events, or otherwise alter them.
Applying damage from this hook to the entity taking damage will lead to infinite loop/crash.
Arguments
3 boolean wasDamageTaken
Whether the entity actually took the damage. (For example, shooting a Strider will generate this event, but it won't take bullet damage).