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  GM:PostEntityTakeDamage( Entity ent, CTakeDamageInfo dmg, boolean took )


Called when an entity receives a damage event, after passing damage filters, etc.

Applying damage from this hook to the entity taking damage will lead to infinite loop/crash.


1 Entity ent
The entity that took the damage.
3 boolean took
Whether the entity actually took the damage. (For example, shooting a Strider will generate this event, but it won't take bullet damage).