ENT
Description
Information about the ENT structure.
To learn more about scripted entities, see this page.
While some of the fields may be serverside or clientside only, it is recommended to provide them on both so addons could use their values.
Values defined in ENT table can't be changed per instance. Initialize default values in ENTITY:Initialize or other hook
Parameters
string Base
The base entity to derive from. This must be a valid Lua entity
string Type
Type of the entity. This must be one of these:
- anim
- brush
- point
- ai
- nextbot
- filter
See Scripted Entities for a more detailed explanation of what each one is.
string ClassName
Entity class name of the entity (File or folder name of your entity).
This is set automatically
after
the entity file is loaded.string Folder
The folder from where the entity was loaded. This should always be "entity/ent_myentity", regardless whether your entity is stored as a file, or multiple files in a folder. This is set automatically
before
the entity file is loaded.boolean AutomaticFrameAdvance
(Clientside) Set this to true if your entity has animations. You should also apply changes to the ENTITY:Think function from the example on that page.
Default: false
string Category
(Clientside) Spawnmenu category to put the entity into
Default: "Other"
boolean Spawnable
Whether this entity should be displayed and is spawnable in the spawn menu
Default: false
boolean Editable
Whether the entity supports Editing. See Editable Entities for more info.
Default: false
boolean AdminOnly
Whether or not only admins can spawn the entity from their spawn menu
Default: false
string PrintName
(Clientside) Nice name of the entity to appear in the spawn menu
string Author
(Clientside) The author of the entity
string Contact
(Clientside) The contacts of the entity creator
string Purpose
(Clientside) The purpose of the entity creation
string Instructions
(Clientside) How to use your entity
number RenderGroup
(Clientside) The entity's render group, see Enums/RENDERGROUP.
Default: RENDERGROUP_OPAQUE
boolean DisableDuplicator
(Serverside) Disable the ability for players to duplicate this entity.
Default: false
string ScriptedEntityType
(Clientside) Sets the spawnmenu content icon type for the entity, used by spawnmenu in the Sandbox-derived gamemodes.
See spawnmenu.AddContentType for more information.
boolean DoNotDuplicate
(Serverside) If set, the entity will not be duplicated via the built-in duplicator system.
Default: false
string IconOverride
(Clientside) If set, overrides the icon path to be displayed in the Spawnmenu for this entity.
Default: "materials/entities/<ClassName>.png"