Weapon:DefaultReload
Description
Forces the weapon to reload while playing given animation.
Ammo will be reloaded after the animation ends, and it will reload both Weapon:SetClip1 and Weapon:SetClip2 (if used)
Primary attack and secondary attack will be unavailable for the duration of the reload (or until the weapon is switched away from)
This will stop the Weapon:Think function from getting called while the weapon is reloading!
Arguments
Returns
1 boolean
Did reloading actually take place (
true) or fail (false), such as when no reload was necessary.
Garry's Mod
Rust
Steamworks
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