This hook is predicted. This means that in singleplayer, it will not be called in the Client realm.
Called when secondary attack button ( +attack2 ) is pressed.
For issues with this hook being called rapidly on the client side, see the global function IsFirstTimePredicted.
This is how it is defined in weapon_base
function SWEP:SecondaryAttack() -- Make sure we can shoot first if ( !self:CanSecondaryAttack() ) then return end -- Play shoot sound self.Weapon:EmitSound("Weapon_Shotgun.Single") -- Shoot 9 bullets, 150 damage, 0.75 aimcone self:ShootBullet( 150, 9, 0.2 ) -- Remove 1 bullet from our clip self:TakeSecondaryAmmo( 1 ) -- Punch the player's view self.Owner:ViewPunch( Angle( -10, 0, 0 ) ) end