hook.
Add(
"HUDPaint",
"test_navmesh",
function()
local ply
= LocalPlayer()
local tr
= ply:
GetEyeTrace()
local startPos
= tr.HitPos
local color
= render.
ComputeLighting( startPos, tr.HitNormal )
local colorDyn
= render.
ComputeDynamicLighting( startPos, tr.HitNormal )
local colorAmbi
= color
- colorDyn
local pos2D
= startPos:
ToScreen()
pos2D.x
= pos2D.x
+ 30
draw.
RoundedBox(
4, pos2D.x
- 25, pos2D.y
- 5,
250,
60,
Color(
0,
0,
0,
200 ) )
draw.
SimpleText(
"Color: " .. tostring(color),
"Default", pos2D.x, pos2D.y, color_white )
draw.
SimpleText(
"Dynamic Color: " .. tostring(colorDyn),
"Default", pos2D.x, pos2D.y
+ 20, color_white )
draw.
SimpleText(
"Ambient Color: " .. tostring(colorAmbi),
"Default", pos2D.x, pos2D.y
+ 40, color_white )
draw.
RoundedBox(
4, pos2D.x
- 20, pos2D.y,
10,
10,
Color( color.x
* 255, color.y
* 255, color.z
* 255 ) )
draw.
RoundedBox(
4, pos2D.x
- 20, pos2D.y
+ 20,
10,
10,
Color( colorDyn.x
* 255, colorDyn.y
* 255, colorDyn.z
* 255 ) )
draw.
RoundedBox(
4, pos2D.x
- 20, pos2D.y
+ 40,
10,
10,
Color( colorAmbi.x
* 255, colorAmbi.y
* 255, colorAmbi.z
* 255 ) )
end )