GM:PlayerSetHandsModel
Description
Called whenever view model hands needs setting a model. By default this calls PLAYER:GetHandsModel and if that fails, sets the hands model according to his player model.
Arguments
Example
Sets the players hands to the model's hands.
function GM:PlayerSetHandsModel( ply, ent )
local simplemodel = player_manager.TranslateToPlayerModelName(ply:GetModel())
local info = player_manager.TranslatePlayerHands(simplemodel)
if info then
ent:SetModel(info.model)
ent:SetSkin(info.skin)
ent:SetBodyGroups(info.body)
end
end