Description
Gets the bone the hit box is attached to.
Arguments
1 number hitboxThe number of the hit box.
2 number hboxsetThe number of the hit box set. This should be 0 in most cases.
Numbering for these sets start from 0. The total amount of sets can be found with Entity:GetHitBoxSetCount.
Returns
1 number The number of the bone. Will be nil if the hit box index was out of range.
Example
local ply
= LocalPlayer()
local numHitBoxSets
= ply:
GetHitboxSetCount()
for hboxset
=0, numHitBoxSets
- 1 do
local numHitBoxes
= ply:
GetHitBoxCount( hboxset )
for hitbox
=0, numHitBoxes
- 1 do
local bone
= ply:
GetHitBoxBone(hitbox, hboxset )
print(
"Hit box set " .. hboxset
.. ", hitbox " .. hitbox
.. " is attached to bone " .. ply:
GetBoneName(bone) )
end
end Output: Hit box set 0, hit box 0 is attached to bone ValveBiped.Bip01_Head1, etc.