Entity:SetAnimation
Description
We advise against using this. It may be changed or removed in a future update.
Leftover function from Goldsrc transition to set player's main sequence. It is never used after 9-way walk sequence blending since Team Fortress 2. You should be using GM:CalcMainActivity or Player:DoCustomAnimEvent instead.
Sets a player's third-person animation. Despite the function existing for all entities, it will work only on players.
Arguments
1 number playerAnim
Player animation, see PLAYER enum. Only types PLAYER_ATTACK1 and PLAYER_RELOAD play holdtype specific gestures, other enums don't do anything.
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