Garry's Mod Wiki

Entity:SetNWVector

Entity:SetNWVector( string key, Vector value )

Description

Sets a networked vector value on the entity.

The value can then be accessed with Entity:GetNWVector both from client and server.

Running this function clientside will only set it for the client it is called on.

Arguments

1 string key
The key to associate the value with
2 Vector value
The value to set

Example

This will set the networked angle 'direction' on all clients to straight up.

for k, v in pairs( player.GetAll() ) do v:SetNWVector( 'direction', Vector( 0, 0, 1 ) ) end

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