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ENTITY:Draw

ENTITY:Draw( number flags )

Description

Called if and when the entity should be drawn opaquely, based on the Entity:GetRenderGroup of the entity.

See Structures/ENT and Enums/RENDERGROUP for more information.

See also ENTITY:DrawTranslucent.

Arguments

1 number flags
The bit flags from Enums/STUDIO

Example

Draws the model and makes a rotating text over the entity

-- Draw some 3D text local function Draw3DText( pos, ang, scale, text, flipView ) if ( flipView ) then -- Flip the angle 180 degrees around the UP axis ang:RotateAroundAxis( Vector( 0, 0, 1 ), 180 ) end cam.Start3D2D( pos, ang, scale ) -- Actually draw the text. Customize this to your liking. draw.DrawText( text, "Default", 0, 0, Color( 0, 255, 0, 255 ), TEXT_ALIGN_CENTER ) cam.End3D2D() end function ENT:Draw() -- Draw the model self:DrawModel() -- The text to display local text = "Example Text" -- The position. We use model bounds to make the text appear just above the model. Customize this to your liking. local mins, maxs = self:GetModelBounds() local pos = self:GetPos() + Vector( 0, 0, maxs.z + 2 ) -- The angle local ang = Angle( 0, SysTime() * 100 % 360, 90 ) -- Draw front Draw3DText( pos, ang, 0.2, text, false ) -- DrawDraw3DTextback Draw3DText( pos, ang, 0.2, text, true ) end

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