Entity:DeleteOnRemove
Description
Whenever the entity is removed, entityToRemove will be removed also.
Arguments
Example
Creates a second chair in spawned jeeps that is removed when the jeep is removed
hook.Add("PlayerSpawnedVehicle", "VehicleUpgrade", function(ply,vehicle)
if vehicle:GetClass() == "prop_vehicle_jeep" then
local seat = ents.Create( 'prop_vehicle_prisoner_pod' )
seat:SetModel( "models/nova/jeep_seat.mdl" )
seat:SetPos( vehicle:LocalToWorld(Vector(21,-32,18)) )
seat:SetAngles( vehicle:LocalToWorldAngles(Angle(0,-3.5,0)) )
seat:Spawn()
seat:SetKeyValue( "limitview", 0 )
table.Merge( seat, { HandleAnimation = function(_,ply) return ply:SelectWeightedSequence( ACT_HL2MP_SIT ) end } )
gamemode.Call( "PlayerSpawnedVehicle", ply, seat )
vehicle.PassengerSeat = seat
vehicle:DeleteOnRemove(seat) //<--
constraint.Weld(seat, vehicle)
end
end)